Animated Lighting

Support  :  Channel Mapping

Get up and running quickly with pre-sequenced light shows and music

One of the fastest and easiest paths to an awesome lighting display is to purchase pre-sequenced music and lighting effects from Animated Lighting. With this option, all you have to do is plug in your lights and other lighted objects, sit back, and watch the show.

If you choose this option, we recommend you follow our standard channel mapping methodology as it is simple to adapt to your venue as you can see in the 16-, 32-, 48, and 64-channel examples below.

Still have questions? Contact us if you need assistance.


This is a typical house. Although your home might not look just like this, you can see where the different light circuits are placed. Once you understand where things go, it's very easy to change things around based on the unique features of your home.

Controller A (Address 0/0)
Channel Description
A 1 2S Far Left Window Red
A 2 2S Left Window Red
A 3 2S Right Window Red
A 4 2S Far Right Window Red
A 5 2S Far Left Window Green
A 6 2S Left Window Green
A 7 2S Right Window Green
A 8 2S Far Right Window Green
A 9 2S Far Left Window Blue
A 10 2S Left Window Blue
A 11 2S Right Window Blue
A 12 2S Far Right Window Blue
A 13 Garage
A 14 Left Post and Rail
A 15 Center Posts
A 16 Right Post and Rail

Just because this house has four windows on the top floor doesn't mean your house has to be built the same way. You might have only two windows upstairs and two downstairs. No problem, just move two windows in the picture above to the downstairs windows of your house. The trick is to keep the basic groupings the same.

What does 2S mean? Second story, of course!

We recommend putting the Monster Brain in the garage and away from the harsh weather. The controller can be in a central location close to all of your light plugs. Make sure the address for the controller (we call it Controller A) is set to 0/0.

Inside your light controller is an address switch which is usually located near the top. When we say "set the address to 0/0", it means the rotary switch on the left should point to 0 and the rotary switch on the right should point to 0.

For more information, download our Standard Mapping Cheat Sheet.

Channel Map for Standard 32-Channel Shows

Here's that typical house from the previous example, but this time we've added 16 more channels for a total of 32. Although your home might not look just like this, you can see where the different light circuits are placed. Once you understand where things go, it's very easy to change things around based on the unique features of your home.

Controller A (Address 0/0)
Channel Description
A 1 2S Far Left Window Red
A 2 2S Left Window Red
A 3 2S Right Window Red
A 4 2S Far Right Window Red
A 5 2S Far Left Window Green
A 6 2S Left Window Green
A 7 2S Right Window Green
A 8 2S Far Right Window Green
A 9 2S Far Left Window Blue
A 10 2S Left Window Blue
A 11 2S Right Window Blue
A 12 2S Far Right Window Blue
A 13 Far Left Bushes - Left of Door
A 14 Left Bushes - Left of Door
A 15 Right Bushes - Right of Door
A 16 Far Right Bushes - Right of Door

Controller B (Address 0/7)
Channel Description
B 1 Garage Door Red
B 2 Left Post and Rail Red
B 3 Center Posts Red
B 4 Right Post and Rail Red
B 5 Garage Door Green
B 6 Left Post and Rail Green
B 7 Center Posts Green
B 8 Right Post and Rail Green
B 9 Garage Door Blue
B 10 Left Post and Rail Blue
B 11 Center Posts Blue
B 12 Right Post and Rail Blue
B 13 Left Mini Tree
B 14 Snowman
B 15 Reindeer
B 16 Right Mini Tree

We know your house probably doesn't look like this one. The trick is to keep the basic groupings the same.

What does 2S mean? Second story, of course!

We recommend putting the Monster Brain in the garage and away from the harsh weather. Controller A is set to address 0/0 and should be in a central location close to all of your light plugs. Controller B is set to address 0/7 and should also be in a central location close to all of your light plugs.

Inside your light controller is an address switch which is usually located near the top. When we say "set the address to 0/7", it means the rotary switch on the left should point to 0 and the rotary switch on the right should point to 7.

For more information, download our Standard Mapping Cheat Sheet.

Channel map for our standard 48-channel shows

Here's that typical house again from the previous examples. But this time, we've added even more light channels to bring it to a total of 48. We're fairly sure your home doesn't look just like this but you can see where the different light circuits are placed. Once you understand where things go, it's very easy to change things around based on the unique features of your home.

Controller A (Address 0/0)
Channel Description
A 1 2S Far Left Window Red
A 2 2S Left Window Red
A 3 2S Right Window Red
A 4 2S Far Right Window Red
A 5 2S Far Left Window Green
A 6 2S Left Window Green
A 7 2S Right Window Green
A 8 2S Far Right Window Green
A 9 2S Far Left Window Blue
A 10 2S Left Window Blue
A 11 2S Right Window Blue
A 12 2S Far Right Window Blue
A 13 2S Far Left Window White
A 14 2S Left Window White
A 15 2S Right Window White
A 16 2S Far Right Window White
Controller B (Address 0/7)
Channel Description
B 1 Garage Door Red
B 2 Left Post and Rail Red
B 3 Center Posts Red
B 4 Right Post and Rail Red
B 5 Garage Door Green
B 6 Left Post and Rail Green
B 7 Center Posts Green
B 8 Right Post and Rail Green
B 9 Garage Door Blue
B 10 Left Post and Rail Blue
B 11 Center Posts Blue
B 12 Right Post and Rail Blue
B 13 Garage Door White
B 14 Left Post and Rail White
B 15 Center Posts White
B 16 Right Post and Rail White
Controller C (Address 1/1)
Channel Description
C 1 Far Left Bush. Left of Front Door.
C 2 Left Bush. Left of Front Door.
C 3 Right Bush. Left of Front Door.
C 4 Far Right Bush. Left of Front Door.
C 5 Far Left Bush. Right of Front Door.
C 6 Left Bush. Right of Front Door.
C 7 Right Bush. Right of Front Door.
C 8 Far Right Bush. Right of Front Door.
C 9 Far Left Mini Tree.
C 10 Left Mini Tree.
C 11 Left Snowman.
C 12 Left Reindeer.
C 13 Right Reindeer.
C 14 Right Snowman.
C 15 Right Mini Tree.
C 16 Far Right Mini Tree.

What does 2S mean? Second story, of course!

We recommend putting the Monster Brain in the garage and away from the harsh weather. Controller A is set to address 0/0 and should be in a central location close to all of your light plugs. Controller B is set to address 0/7 and should also be in a central location close to all the necessary light plugs. Controller C is set to address 1/1 and should be out in the yard in a central location close to all of your light plugs.

Inside your light controller is an address switch which is usually located near the top. When we say "set the address to 1/1", it means the rotary switch on the left should point to 1 and the rotary switch on the right should point to 1.

For more information, download our Standard Mapping Cheat Sheet.

Channel map for our standard 64 channel shows

Here's a sample house with 64 lighting channels. Though your home probably doesn't look exactly like this, you can see where the different light circuits are placed. Once you understand how the placement of the lights affects the results of the display, it's very easy to change things around based on the unique features of your home.

Controller A (Address 0/0)
Channel Description
A 1 2S 1st Window Red
A 2 2S 2nd Window Red
A 3 2S 3rd Window Red
A 4 2S 4th Window Red
A 5 2S 1st Window Green
A 6 2S 2nd Window Green
A 7 2S 3rd Window Green
A 8 2S 4th Window Green
A 9 2S 1st Window Blue
A 10 2S 2nd Window Blue
A 11 2S 3rd Window Blue
A 12 2S 4th Window Blue
A 13 2S 1st Window White
A 14 2S 2nd Window White
A 15 2S 3rd Window White
A 16 2S 4th Window White
Controller B (Address 0/7)
Channel Description
B 1 Left Garage Door Red
B 2 Right Garage Door Red
B 3 Front Door Red
B 4 1S Window Red
B 5 Left Garage Door Green
B 6 Right Garage Door Green
B 7 Front Door Green
B 8 1S Window Green
B 9 Left Garage Door Blue
B 10 Right Garage Door Blue
B 11 Front Door Blue
B 12 1S Window Blue
B 13 Left Garage Door White
B 14 Right Garage Door White
B 15 Front Door White
B 16 1S Window White
Controller C (Address 0/D)
Channel Description
C 1 1st Mini Tree Red
C 2 2nd Mini Tree Red
C 3 3rd Mini Tree Red
C 4 4th Mini Tree Red
C 5 1st Mini Tree Green
C 6 2nd Mini Tree Green
C 7 3rd Mini Tree Green
C 8 4th Mini Tree Green
C 9 1st Mini Tree Blue
C 10 2nd Mini Tree Blue
C 11 3rd Mini Tree Blue
C 12 4th Mini Tree Blue
C 13 1st Mini Tree White
C 14 2nd Mini Tree White
C 15 3rd Mini Tree White
C 16 4th Mini Tree White
Controller D (Address 1/0)
Channel Description
D 1 5th Mini Tree Red
D 2 6th Mini Tree Red
D 3 7th Mini Tree Red
D 4 8th Mini Tree Red
D 5 5th Mini Tree Green
D 6 6th Mini Tree Green
D 7 7th Mini Tree Green
D 8 8th Mini Tree Green
D 9 5th Mini Tree Blue
D 10 6th Mini Tree Blue
D 11 7th Mini Tree Blue
D 12 8th Mini Tree Blue
D 13 5th Mini Tree White
D 14 6th Mini Tree White
D 15 7th Mini Tree White
D 16 8th Mini Tree White

What does 2S mean? Second story, of course!

We recommend putting the Monster Brain in the garage and away from the harsh weather. Controller A is set to address 0/0 and should be in a central location close to your light plugs. Controller B is set to address 0/7 and should also be in a central location close to all the necessary light plugs. Controller C is set to address 0/D and should be out in the yard in a central location close to your light plugs. Controller D is set to address 1/0 and should also be out in the yard in a central location close to your light plugs.

Dials at 1/1

Inside your light controller is an address switch which is usually located near the top. When we say "set the address to 1/1", it means the rotary switch on the left should point to 1 and the rotary switch on the right should point to 1.

For more information, download our Standard Mapping Cheat Sheet.

Copyright © 2014-2024. Animated Lighting, Inc.
All rights reserved. Images and product descriptions on this site may not be used without permission.