Channel Map for our Standard 16 Channel Shows.

This is a typical house. Although your home might not look just
like this, you can see where the different light circuits are placed.
Once you understand where things go, it's very easy to change things around
based on the unique features of your home.
|
Controller A (Address 0/0) |
|
Channel |
Description |
|
A 1 |
2S Far Left Window Red |
|
A 2 |
2S Left Window Red |
|
A 3 |
2S Right Window Red |
|
A 4 |
2S Far Right Window Red |
|
A 5 |
2S Far Left Window Green |
|
A 6 |
2S Left Window Green |
|
A 7 |
2S Right Window Green |
|
A 8 |
2S Far Right Window Green |
|
A 9 |
2S Far Left Window Blue |
|
A 10 |
2S Left Window Blue |
|
A 11 |
2S Right Window Blue |
|
A 12 |
2S Far Right Window Blue |
|
A 13 |
Garage |
|
A 14 |
Left Post and Rail |
|
A 15 |
Center Posts |
|
A 16 |
Right Post and Rail |
Now just because this house four windows on the top floor doesn't mean
your house has to be built the same way. You might have only two
windows upstairs and two downstairs. No problem, Just move two
windows in the picture above to the downstairs windows of your house.
The trick is to keep the basic groupings the same.
What does 2S mean? Second story, of course!
We recommend putting the Monster Brain in the garage and away from the
harsh weather. The controller can be in a central location close to
all of your light plugs. Make sure the address for the
controller (we call it Controller A) is set to 0/0.
 |
| Inside your light controller
is an address switch and is usually located near the top.
When we say set the address to 0/0 it means the rotary switch on
the left should point to 0
and the rotary switch on the right should point to 0 |
That's it!
Here's the official Standard Mapping Cheat Sheet. |